Prior to patch 1.112fm, the plasma rifle had a base damage of 40x3 in single player mode.
Specifically, MJ12 Commandos have 50% resistance, robots have 75% resistance, and grays have full immunity against "burned" damage. The plasma rifle's "burned" damage type is resisted by certain types of enemies. Since skill level affects maneuverability in addition to accuracy and damage, a skill level of advanced or master is generally considered to be important for effective usage of the weapon. Similarly, the range modification has no actual effect on the plasma rifle's range.Īs a heavy skill weapon, the plasma rifle limits the movement of the player unless the heavy skill is advanced or higher. Since the plasma rifle is a projectile weapon rather than an instant-hit weapon, the laser modification has no effect on the accuracy of the plasma rifle's shots. 100% accuracy can be obtained by the combination of master skill level and the use of 2 accuracy modifications. When 100% accuracy is attained, spread is reduced to zero, even when firing the weapon on the move. Standing still for a few seconds will reduce the spread. At the master skill level, a single salvo of 3 plasma bolts will usually take down a common trooper when fired at the body.Īt lower accuracies, plasma bolts are fired with a high spread. Actual damage will depend on the interaction between the plasma bolts and the hitbox of the target, which is made more unpredictable by the fact that plasma bolts have a travel time to reach its target. In ideal situations, a single plasma bolt can inflict up to 14 base damage on a humanoid target.ĭue to the explosive nature of plasma bolts, damage is sometimes erratic. As a result, a single plasma bolt typically inflict more than 8 base damage. However, because plasma bolts explode on impact, each plasma bolt actually inflicts damage five times over five explosions, with the most potent explosion having a base damage that approaches 40% of the projectile's nominal base damage. Each plasma bolt is an explosive projective that inflicts "burned" damage with a blast radius of 300, which is greater than the blast radius of the GEP gun's normal rockets. The plasma rifle fires three plasma bolts when the fire key is pressed. One of the first prototypes of the weapon was sent to the Liberty Island MJ12 laboratory for testing. Majestic 12 deployed the weapon to its special operations teams, and later to its military and security organization. The plasma rifle is an experimental plasma gun produced by Majestic 12 under the supervision of Aston Greer, the director of security for FEMA and Majestic 12.